Hi:
I'm trying to simulate a rotation now to test, because then I'll need it for other simulations. Then, I'm able to rotate it if I use offset in nonlinearElasticity in bounday condition, but I would like it to be for a force, a torque. So, when searching I found that you can not add torque but it can be indirectly generated by putting the forces properly on the sides. But in doing it I can not get it to work, it starts turning well but suddenly it goes to the other side or moves to any place instead of turning. So, I think if I set it on a coordinate axis it would be better and it would not move from there. How is it done?
Thanks for advanced
Daniel
How set a object in coordinate axis for do a rotation?
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Re: How set a object in coordinate axis for do a rotation?
Hi Daniel,
What is to be rotated? Is your rotation to be be for rigid bodies? If so there is the RigidMeshMapper.
-Peter
What is to be rotated? Is your rotation to be be for rigid bodies? If so there is the RigidMeshMapper.
-Peter